Dusk

A Real-Time Simulation Game Prototype

This game is a prototype created with two others at the University of Pennsylvania. The goal is to create a functional (and hopefully fun) game using the Unity engine.

duskscreen

Introduction

The player will direct a group of villagers to collect resources, build buildings, and defend against an onslaught of enemies, to survive.

The game will have a day and night cycle; during the day there are no monsters, so the villagers are safe to go out and do their work. Each night, progressively stronger monsters siege the village/fortress, attempting to destroy structures and eat all the villagers.

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