A Real-Time Simulation Game Prototype
This game is a prototype created with two others at the University of Pennsylvania. The goal is to create a functional (and hopefully fun) game using the Unity engine.
The player will direct a group of villagers to collect resources, build buildings, and defend against an onslaught of enemies, to survive.
The game will have a day and night cycle; during the day there are no monsters, so the villagers are safe to go out and do their work. Each night, progressively stronger monsters siege the village/fortress, attempting to destroy structures and eat all the villagers.